Using a open Java implementation in Mac OS X

Started by Ender, May 06, 2008, 20:39:00

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Ender

I would like to test LWJGL on top of an open source Java implementation for OS X: Soylatte.

To do that, I need to add a platform to the list currently suported by LWJGL. Also, Soylatte is currently based on top of X11, not Aqua. Then I suppose I should adopt a similar approach to BSD/Unix or Linux implementation.

Can you give me a direction of which files should I modify in LWJGL sources to port it for Soylatte?
I can discover them by testing and exploring sources, but if someone can gently tell me which filse, my work would be faster.

I promise to contribute back any succesfull attempt.

Thanks.