LWJGL flaming

Started by Matzon, May 25, 2007, 08:42:06

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Matzon

if it wasn't for echelog (lwjglbot in #lwjgl) no one would have ever known!
Quote[08:17:43] *** Muhammed_Abdul_A has joined #lwjgl
[08:18:39] <Muhammed_Abdul_A> why the hell would anyone use LWJGL over J3D?
[08:18:49] *** Jmax has joined #lwjgl
[08:18:54] <Muhammed_Abdul_A> i mean seriously
[08:19:09] <Muhammed_Abdul_A> It's like, would you rather have a 200% clearer and more concise peice of software
[08:19:17] <Muhammed_Abdul_A> THAT ACTUALLY WORKS, MIND YOU
[08:19:38] <Jmax> Are there any games or demos written in LWJGL i could look at ?
[08:19:50] <Jmax> well, with
[08:20:04] <Muhammed_Abdul_A> or some peice of crap "engine" that takes 1000 lines of code to do the shit you can do with 25 in J3D
[08:20:51] <Muhammed_Abdul_A>  think you could compare lwjgl to perl, and J3D to python
[08:20:57] <Muhammed_Abdul_A> one is unequiviqally better
[08:20:59] <Jmax> oh wait, this shit uses ogg?
[08:21:01] <Jmax> f*ck that
[08:21:18] <Jmax> way to waste disk space...
[08:21:27] <Muhammed_Abdul_A> but people use the other one because they enjoy pissing blood
[08:21:59] <Muhammed_Abdul_A> i won't even get into the fact that you need a scenegraph anyways to get hardware accelleration
[08:22:33] *** Jmax has left #lwjgl
[08:22:33] <Muhammed_Abdul_A> well, at least HW accell that doesn't suck
[08:22:59] <Muhammed_Abdul_A> bye for now
[08:23:00] *** Muhammed_Abdul_A has left #lwjgl

kids...

princec


bobjob

hahahhahahahahahahaha

hahahahahahhahahahahahahahahhahahaha

Thanx that was great. :)

maybe there joking, id like to think nobody is that stupid.

kappa

haha, bunch of clowns (if it was two different ppl).

Fool Running

Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option ;D