GL11 field usage

Started by jeffrobbins, July 27, 2006, 14:39:24

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jeffrobbins

Hello, I am very new to 3D programming, bit I have been doing Java for about 5 years. I am trying the tutorials for using LWJGL but I have been coming across a similar question on all of the tutorials. (I apologize if this has already been asked, I couldn't find anything about it by searching). I can't seem to find any documentation on the meaning or usage of the GL11 fields (GL_TEXTURE_2D,GL_CULL_FACE,GL_DEPTH_TEST..etc.).

Can anyone point me in the direction of some documentation on how and when to use these fields? In the tutorials I have just been copying them verbatim, but I have no idea what they are manipulating.

Thank you for any help you can provide.

Evil-Devil

Take a look at this.
http://opengl.org/documentation/red_book/

There are many other resources in the web. Like NeHe: http://nehe.gamedev.net

jeffrobbins

Great! Thanks for the link, I had started browsing around the OpenGL site, but I didn't find this book. Thanks again.

Any other resources anyone can recommend?

dj3hut1

Hello,

another good documentation up to GL 2.1 can be found at http://www.opengl.org/sdk/docs/man/


dj3hut1

bobjob

I think this thread is nearly 3 years old.