Strange sound from graphics card

Started by sir_wojciech, June 29, 2005, 17:20:05

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sir_wojciech

Yeah, but I read there is a plugin, but i don't know how to install it

sir_wojciech

Ok Matzon I know what causes this sound, it's setting the multisampling through PixelFormat
like:
Display.create(new PixelFormat(8,24,0,6));
when I change it to:
Display.create(new PixelFormat(8,24,0,0));
there's no sound.
So I would be happy if you could fix that or make a patch or something

Matzon

you're kidding right ? - there is no way on earth - even this galaxy - that LWJGL is responsible for any of those issues. You should talk to ATI instead.

Try locating some other NON-LWJGL app that can render with 6 samples, and you should get the *exact* same issue.

sir_wojciech

As I said it's LWJGL and I tried other application (non-lwjgl and even jogl) with multisamling turned on and there's no sound. BTW. maybe I have to use a patch for Windows (64-bit).

Matzon

and you're sure your using same frequency when testing ?

Orangy Tang

I have no idea why, but no game I've played ever lets me choose x6 multisampling, neither do nvidia's driver panel. Given that AA typically needs a symetrical grid of samples (or near symetrical, for quinqux) I don't think 6 samples is actually a valid configuration.