Problems with the new 0.96 timer

Started by tomb, April 16, 2005, 00:42:29

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tomb

I've started a poll on JGF to see if anyone else got the same problem. Please check it out and vote:

http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=LWJGL;action=display;num=1113611895

lightbringer

I don't have an account over there so I'll reply here (first post, too ^_^). No differences between any of the methods, with large number of spheres. Actually lwjgl sleep reports 1ms and lwjgl yield reports 0(?!) ms, but neither goes above 1

On another note tho, framerate dropped below 20 after spheres got above 1500 or so... i suppose it's normal?

I'm thinking my system might be overpowered for this test though.

Windows XP Pro SP2
Pentium 4, 3.0ghz
1 GHz ddr2 ram
ATI Radeon X800 SE / 128 mb

WiESi

Quote from: "lightbringer"Pentium 4, 3.0mhz

Wow! You really have a fast PC!

lightbringer

oops. well, you know that 1 mhz ought to be enough for anyone ^_^