Vulkan

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[1] How would I compile shaders to spv without the glslangValidator file but in code

[2] pNext and enabledLayerCount

[3] Couple quick questions about the vulkan implementation

[4] Some stupid questions

[5] Setting the Application name

[6] SIGSEGV on linux

[7] JRE fatal error printouts

[8] OpenCL via Vulkan

[9] Mentioned on Khronos.org

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