LWJGL Forum

Programming => OpenAL => Topic started by: Zegute on May 01, 2021, 07:38:22

Title: How to use OpenAL on lwjgl 2?
Post by: Zegute on May 01, 2021, 07:38:22
I made a game like Minecraft, but I don't know how to use OpenAL.
Title: Re: How to use OpenAL on lwjgl 2?
Post by: kappa on May 01, 2021, 12:08:07
LWJGL2 is pretty much unsupported at this point due to it be so old and probably broken in many ways, so would definitely recommend you move up to LWJGL3.

Having said that there is an OpenAL tutorial series (7 parts) for LWJGL2 on the old LWJGL 2 wiki found at wiki.lwjgl.org (http://wiki.lwjgl.org) , however it appears the wiki is down but can be viewed using the Wayback Machine. (https://web.archive.org/web/20210225045705/http://wiki.lwjgl.org/)
Title: Re: How to use OpenAL on lwjgl 2?
Post by: Zegute on May 08, 2021, 08:26:32
Quote from: kappa on May 01, 2021, 12:08:07
LWJGL2 is pretty much unsupported at this point due to it be so old and probably broken in many ways, so would definitely recommend you move up to LWJGL3.

Having said that there is an OpenAL tutorial series (7 parts) for LWJGL2 on the old LWJGL 2 wiki found at wiki.lwjgl.org (http://wiki.lwjgl.org) , however it appears the wiki is down but can be viewed using the Wayback Machine. (https://web.archive.org/web/20210225045705/http://wiki.lwjgl.org/)
But LWJGL  2 is easily to use and LWJGL 3 is too hard to use......