LWJGL Forum

Programming => General Java Game Development => Topic started by: rds on February 08, 2020, 09:14:15

Title: Introducing StbImageJava
Post by: rds on February 08, 2020, 09:14:15
StbImageJava is Java port of stb_image.h 2.22. Or - in other words - it's a pure Java library without any native dependencies that can load images in JPG, PNG, BMP, TGA, PSD and GIF formats.

If the project will attract interest, I may also port stb_imagewrite.h and stb_truetype.h

https://github.com/StbJava/StbImageJava
Title: Re: Introducing StbImageJava
Post by: rds on February 11, 2020, 11:11:14
The library is now available at the bintray/jcenter: https://bintray.com/rds1983/maven/stb.image/_latestVersion
Title: Re: Introducing StbImageJava
Post by: Source_of_Truth on March 06, 2020, 10:03:57
This is actually a really cool project  :) , thanks!
Title: Re: Introducing StbImageJava
Post by: Cornix on March 06, 2020, 21:17:28
What is the difference in performance when compared to the binding that LWJGL provides? Have you run any tests on that?

Disregard my previous comment. Just saw that you have performance comparisons on the github readme.