LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Andrew Alfazy on September 12, 2018, 06:20:44

Title: [closed]Linux 32bit support how can I do it?
Post by: Andrew Alfazy on September 12, 2018, 06:20:44
Hello,
Ik that linux 32bit isn't supported,but how can I do it myself?I don't understand what should i do cuz I used to work with java.
Title: Re: Linux 32bit support how can I do it?
Post by: spasi on September 12, 2018, 06:46:28
You must compile LWJGL and any dependencies you need using a 32-bit compiler. This is usually achieved with a cross-compilation toolchain (search for gcc-multilib etc.).
Title: Re: Linux 32bit support how can I do it?
Post by: Andrew Alfazy on September 12, 2018, 07:02:24
??? is it every thing ? is it that easy? if it is why you don't just do it (I mean does it take much time)?

EDIT:
NVM I got it
Title: Re: Linux 32bit support how can I do it?
Post by: Andrew Alfazy on September 18, 2018, 18:19:54
UPDATE : for anyone find this topic (googling or any way),
LWJGL for linux 32bit  Is not supported anymore even all over the Internet (Eclipse IDE , discord , Java 9 +, Ubuntu 18.04+,etc ) :-\; so try to get yourself 64-bit CPU :P

Sorry for my bad English