LWJGL Forum
Programming => Lightweight Java Gaming Library => Topic started by: Andrew Alfazy on September 12, 2018, 06:20:44
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Hello,
Ik that linux 32bit isn't supported,but how can I do it myself?I don't understand what should i do cuz I used to work with java.
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You must compile LWJGL and any dependencies you need using a 32-bit compiler. This is usually achieved with a cross-compilation toolchain (search for gcc-multilib etc.).
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??? is it every thing ? is it that easy? if it is why you don't just do it (I mean does it take much time)?
EDIT:
NVM I got it
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UPDATE : for anyone find this topic (googling or any way),
LWJGL for linux 32bit Is not supported anymore even all over the Internet (Eclipse IDE , discord , Java 9 +, Ubuntu 18.04+,etc ) :-\; so try to get yourself 64-bit CPU :P
Sorry for my bad English