LWJGL Forum

Programming => OpenGL => Topic started by: sourceskyboxer on May 21, 2018, 13:13:15

Title: Swt and lwjgl 2.9.3 problem with changing color into glClearColor()
Post by: sourceskyboxer on May 21, 2018, 13:13:15
This is quote from old thread:
Quote from: tris on June 24, 2010, 16:26:39
You can use multiple canvases. Just set the current cavas to be the current gl contex before you draw each one like so:



package com.tscribble.game.examples.swtopengl;

import static org.lwjgl.opengl.GL11.*;

import org.eclipse.swt.SWT;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.widgets.*;

import com.tscribble.game.opengl.swt.GLComposite2D;

/**
* @author triston
*
*/
public class SWTMultiComposite {

private Display display;
private GLComposite2D canvas,canvas2;
private float ang,ang2 = 0;

public static void main(String[] args) {
SWTMultiComposite window = new SWTMultiComposite();
window.open();
}

public void open() {
display = Display.getDefault();
Shell shell = new Shell();
shell.setSize(1024, 600);
shell.setText("SWT GL Mutiple Composites");
shell.setLayout(new FillLayout(SWT.HORIZONTAL));

Menu mBar = new Menu(shell, SWT.BAR);
shell.setMenuBar(mBar);

MenuItem fileItem = new MenuItem(mBar, SWT.CASCADE);
fileItem.setText("File");

Menu fileMenu = new Menu(fileItem);
fileItem.setMenu(fileMenu);

for (int i = 0; i < 5; i++) {
final MenuItem importItem = new MenuItem(fileMenu, SWT.NONE);
importItem.setText("Item " + i);
}

canvas = new GLComposite2D(shell);
canvas.addListener(SWT.Resize, new Listener() {
public void handleEvent(Event event) {
doResize(canvas);
}});

canvas2 = new GLComposite2D(shell);
canvas2.addListener(SWT.Resize, new Listener() {
public void handleEvent(Event event) {
doResize(canvas2);
}});

shell.open();
start(); // render loop thread

while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
display.dispose();
}
protected void initGL() {
glShadeModel(GL_SMOOTH); // Enable Smooth Shading, GL_SMOOTH (the default) or GL_FLAT.
}

private void doResize(GLComposite2D comp) {
Rectangle rec = comp.getBounds();
float w = Math.max(rec.width, 1);
float h = Math.max(rec.height, 1);

comp.makeCurrent();

glViewport(0, 0, (int) w, (int) h);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();

glOrtho(0, w, h, 0, 1, -1);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

public void start() {
display.syncExec(new Runnable() {
public void run() {
if (!canvas.isDisposed() || !canvas2.isDisposed()) {
try {Thread.sleep(10);}catch (InterruptedException e){}
logic();
logic2();

canvas.makeCurrent();
draw();

canvas2.makeCurrent();
draw2();

canvas.swapBuffers();
canvas2.swapBuffers();

display.asyncExec(this);
}
}
});
}

public void logic() {
ang += 0.5f % 360;
}

public void logic2() {
ang2 -= 0.5f % 360;
}

private void draw() {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);  // Red Background

glPushMatrix();
{
glTranslatef(10, 10, 0);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); // red
glVertex2f(5.0f, 5.0f);

glColor3f(0.0f, 1.0f, 0.0f); // green
glVertex2f(400.0f, 5.0f);

glColor3f(0.0f, 0.0f, 1.0f); // blue
glVertex2f(5.0f, 400.0f);
glEnd();
}
glPopMatrix();
}

private void draw2() {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 1.0f, 0.0f);  // Blue Background

glPushMatrix();
{
glTranslatef(10, 10, 0);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); // red
glVertex2f(5.0f, 5.0f);
glColor3f(0.0f, 1.0f, 0.0f); // green
glVertex2f(100.0f, 5.0f);
glColor3f(0.0f, 0.0f, 1.0f); // blue
glVertex2f(5.0f, 100.0f);
glEnd();
}
glPopMatrix();
}

}


The GLComposite

package com.tscribble.game.opengl.swt;

import org.eclipse.swt.SWT;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.opengl.GLCanvas;
import org.eclipse.swt.opengl.GLData;
import org.eclipse.swt.widgets.*;
import org.lwjgl.LWJGLException;

import org.lwjgl.opengl.*;

/**
* @author triston
*/
public class GLComposite2D extends GLCanvas {
private static GLData gd1;
protected Rectangle rec;

static {
gd1 = new GLData();
gd1.doubleBuffer = true;
}

public GLComposite2D(Composite parent) {
super(parent, SWT.NONE, gd1);
}

public void makeCurrent() {
setCurrent();
try {
GLContext.useContext(this);
} catch (LWJGLException e) {
e.printStackTrace();
}
}
}


hope that helps

I am sorry - It is not spam just I want continue that because Excelsior works with lwjgl 2.9.3 + swt 4.7.2 fine

And I want know how do I change color of glClearColor()

I have problem with changing color - I have tested with lwjgl 3.1 = no problem with changing color of background's glClearColor()
But how does it work for lwjgl 2.9.3?

Because I really want create powerful program alternative to Xenko GameStudio, Unity3D, MonoGame or WaveEngine. Because I feel sad that C# coders don't believe that because Java is really richer than C# because Java has a lot of features like toRadiant() from Math class, FloatBuffer() etc..

I really want know how does color change of glClearColor() by clicking

Here is code:
import static org.lwjgl.opengl.GL11.*;

import org.eclipse.swt.SWT;
import org.eclipse.swt.graphics.Color;
import org.eclipse.swt.graphics.RGB;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.widgets.*;
 
/**
* @author triston
*
*/
public class SwtDemo {

    private Display display;
    private GLComposite2D canvas;
     
    public static void main(String[] args) {
    SwtDemo window = new SwtDemo();
        window.open();
    }

    public void open() {
        display = Display.getDefault();
        Shell shell = new Shell();
        shell.setSize(1024, 600);
        shell.setText("SWT GL Changing color for background");
        shell.setLayout(new FillLayout(SWT.HORIZONTAL));
         
        Menu menubar = new Menu(shell, SWT.BAR);

MenuItem fileItem = new MenuItem(menubar, SWT.CASCADE);
fileItem.setText("File");

Menu fileMenu = new Menu(fileItem);
fileItem.setMenu(fileMenu);

MenuItem exitItem = new MenuItem(fileMenu, SWT.NONE);
exitItem.setText("Exit");

exitItem.addListener(SWT.Selection, event-> {
            shell.getDisplay().dispose();
            System.exit(0);
        });

MenuItem setupItem = new MenuItem(menubar, SWT.CASCADE);
setupItem.setText("Setup");

Menu setupMenu = new Menu(setupItem);
setupItem.setMenu(setupMenu);

MenuItem changebackgroundItem = new MenuItem(setupMenu, SWT.NONE);
changebackgroundItem.setText("Change background");

new MenuItem(setupMenu, SWT.SEPARATOR);

MenuItem defaultColorForBackgroundItem = new MenuItem(setupMenu, SWT.NONE);
defaultColorForBackgroundItem.setText("Default background color");

changebackgroundItem.addListener(SWT.Selection, event-> {
        ColorDialog dialog = new ColorDialog(shell);
RGB rgb = dialog.open();
       
if(rgb != null)
{
            Color col = new Color(shell.getDisplay(), rgb);
            glClearColor(col.getRed()/255.0f, col.getGreen()/255.0f, col.getBlue()/255.0f, 1.0f);
            col.dispose();
}
});
       
        defaultColorForBackgroundItem.addListener(SWT.Selection, event-> {
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
});

shell.setMenuBar(menubar);
         
        canvas = new GLComposite2D(shell); 
        canvas.addListener(SWT.Resize, new Listener() {
            public void handleEvent(Event event) {             
                doResize(canvas);
        }});     

        shell.open();
       
       
        display.syncExec(new Runnable() {
            public void run() {   
           
                if (!canvas.isDisposed()) {                   
                    logic();
                     
                    canvas.makeCurrent();
                    draw();         
                     
                    canvas.swapBuffers();
                     
                    display.asyncExec(this);
                }
            }
        });

        while (!shell.isDisposed()) {
            if (!display.readAndDispatch()) {
                display.sleep();
            }
        }
        display.dispose();
    }
    protected void initGL() {       
        glShadeModel(GL_SMOOTH); // Enable Smooth Shading, GL_SMOOTH (the default) or GL_FLAT.
    }

    private void doResize(GLComposite2D comp) {
        Rectangle rec = comp.getBounds();
        float w = Math.max(rec.width, 1);
        float h = Math.max(rec.height, 1);
         
        comp.makeCurrent();

        glViewport(0, 0, (int) w, (int) h);

        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();

        glOrtho(0, w, h, 0, 1, -1);

        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
    }

    @SuppressWarnings("unused")
public void logic() {
    int ans = 0;
    ans += 0.5f % 360;
    }

    private void draw() {
        glClear(GL_COLOR_BUFFER_BIT);
        glClearColor(1.0f, 0.0f, 0.0f, 0.0f);

        glPushMatrix();
        {
            glTranslatef(10, 10, 0);
            glBegin(GL_TRIANGLES);
            glColor3f(1.0f, 0.0f, 0.0f); // red
            glVertex2f(5.0f, 5.0f);
             
            glColor3f(0.0f, 1.0f, 0.0f); // green
            glVertex2f(400.0f, 5.0f);
             
            glColor3f(0.0f, 0.0f, 1.0f); // blue
            glVertex2f(5.0f, 400.0f);
            glEnd();
        }
        glPopMatrix();
    }         
}


How do I get working with lwjgl 2.9.3?

Thanks!
Title: Re: Swt and lwjgl 2.9.3 problem with changing color into glClearColor()
Post by: KaiHH on May 21, 2018, 13:35:49
Simply do not reset the clear color in line 141 in the draw() method: glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
Title: Re: Swt and lwjgl 2.9.3 problem with changing color into glClearColor()
Post by: sourceskyboxer on May 21, 2018, 13:50:41
Thanks I have moved glClearColor() to in method open() after shell.open()

It works thanks!

I am really excited to Java programming because I know much about Java. Because C# is very poor and has not more features. Thanks ! I will continue my development