LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Misterpin on March 10, 2018, 15:53:40

Title: LibOVR example
Post by: Misterpin on March 10, 2018, 15:53:40
Excuse me!
In the LWJGL examples, what does the LibOVR example do? How can I make a simple application that is completely ready for rendering without a great deal of time?
Title: Re: LibOVR example
Post by: spasi on March 10, 2018, 16:35:48
The example doesn't do anything exciting, except verify that there's no serious problem with the binding implementation. I do not own an Oculus Rift, so there's no way I could write an interesting demo. An LWJGL user could contribute one, but that hasn't happened so far.