LWJGL Forum
Programming => Lightweight Java Gaming Library => Topic started by: AngleWyrm on August 09, 2017, 00:21:54
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I've set up a library (with source and javadoc attachments), but my GUI declares that it is confused about what "glfwGetKey" means.
What do I have to do to get it to recognize?
(https://s6.postimg.org/coe3ls9u9/glfw.png)
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In LWJGL Window Data Stores in float not in int
private long windowHandle;
Not
private int windowHandle;
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And you forget to add this libraries{
lwjgl-glfw-natives-windows.jar
lwjgl-opengl-natives-windows.jar
}
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You also need to "import static" those libraries instead of just regular imports. All the GLFW methods are static methods and the constants are public static finals.
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Thanks guys, your assistance made a success.
I added the glfw native jar to my library and used import static.
(https://s6.postimg.org/6js3oy501/importstatic.png)
That import line though... glfw.GLFW.glfw...