LWJGL Forum
Programming => Lightweight Java Gaming Library => Topic started by: Andrew Alfazy on August 04, 2017, 21:26:05
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how can i draw 3d shape from Vector3f list (my opengl is 1.4.0 - Build 4.14.10.4543)
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If your (presumably Intel 945G express chip) really only has OpenGL 1.4 support (even when upgrading your Intel driver), your only way is to use immediate mode, like so:
import static org.lwjgl.opengl.GL11.*;
glBegin(GL_TRIANGLES); // <- or GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN or even GL_QUADS
for (Vertex3f v : vertices) {
glVertex3f(v.x, v.y, v.z);
}
glEnd();
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I have Tried it,but it's don't give me the correct model
note : I'm loading from blender .opj file
load Vectors only
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Well, then you probably did not correctly interpret the information in the Wavefront OBJ file.
Please read: http://www.martinreddy.net/gfx/3d/OBJ.spec
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Thank you for your help I found the problem ;D
(I Haven't Read the Faces "f ") ::)
Your link was helpful :)