LWJGL Forum
Programming => JOML => Topic started by: Kai on February 04, 2016, 21:52:28

JOML now features a (growing) set of intersection tests between various primitive geometric objects, such as points, line segments, rays, triangles, planes, spheres and axisaligned boxes.
These are mainly meant to provide the basis on which to build more comprehensive algorithms and acceleration data structures.
For simple applications/games, which don't require sophisticated algorithms typical in dedicated physics engines, the basis provided by JOML will likely suffice. For example, when testing some hundred of geometric primitives against each other.