大家好,
我们è¯Âè¨â,¬Ã¥Â¥Â½Ã¥Æ'Âä¸Â太éâ,¬Å¡Ã¦Ë†â€˜Ã§â€ºÂ´Ã¦Å½Â¥Ã¤Â¸Å 代ç Âå§:
package test.EGL;
import org.lwjgl.egl.*;
public class EGLTest {
public static void main(String[]args){
long display = EGL10.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if(display !=EGL10.EGL_NO_DISPLAY){
System.out.println("HOHO");
}
}
}
----------------------------------------------------
Exception in thread "main" java.lang.ExceptionInInitializerError
at org.lwjgl.egl.EGL10.getInstance(EGL10.java:147)
at org.lwjgl.egl.EGL10.eglGetDisplay(EGL10.java:388)
at test.EGL.EGLTest.main(EGLTest.java:11)
Caused by: java.lang.RuntimeException: Failed to load library: libEGL.dll (error code = 126)
at org.lwjgl.system.windows.WindowsUtil.windowsThrowException(WindowsUtil.java:28)
at org.lwjgl.system.windows.WindowsLibrary.<init>(WindowsLibrary.java:33)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:54)
at org.lwjgl.LWJGLUtil.loadLibraryNative(LWJGLUtil.java:200)
at org.lwjgl.egl.EGL.create(EGL.java:79)
at org.lwjgl.egl.EGL.create(EGL.java:70)
at org.lwjgl.egl.EGL.<clinit>(EGL.java:50)
... 3 more
-----------------------------------------------------------------------
使çâ€Â¨Ã§Å¡â€žÃ¦ËœÂ¯LWJGL3.0.0b
Ã¥Å"¨è¿â,,¢Ã©â€¡Å'谢谢å„ä½Â了^_^
EGL support in LWJGL requires an EGL implementation to be available. On Windows you can use ANGLE (https://code.google.com/p/angleproject/) or the AMD OpenGL ES SDK (http://developer.amd.com/tools-and-sdks/graphics-development/amd-opengl-es-sdk/).
This topic (http://forum.lwjgl.org/index.php?topic=5973.0) may also be helpful.
Quote from: spasi on October 09, 2015, 12:10:10
EGL support in LWJGL requires an EGL implementation to be available. On Windows you can use ANGLE (https://code.google.com/p/angleproject/) or the AMD OpenGL ES SDK (http://developer.amd.com/tools-and-sdks/graphics-development/amd-opengl-es-sdk/).
This topic (http://forum.lwjgl.org/index.php?topic=5973.0) may also be helpful.
thank you