LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Andrew_3ds on April 04, 2015, 00:37:28

Title: Bullet help
Post by: Andrew_3ds on April 04, 2015, 00:37:28
I'm trying to use JBullet for mesh collision, but I can't figure it out. I can't find a complete tutorial showing how to create physics objects, translate them, and test for collision between one or more meshes, I only find snippets of one part and use different methods and don't work together. Is there a complete JBullet or bullet tutorial out there?
Title: Re: Bullet help
Post by: Kai on April 04, 2015, 19:02:38
Even though this is not related to LWJGL but can be best answered on java-gaming.org, bullet contains a lot of demos in its github repository https://github.com/bulletphysics/bullet3/tree/master/Demos (https://github.com/bulletphysics/bullet3/tree/master/Demos).
Some of those have been ported to JBullet, which can be found in the download zip (offered at http://jbullet.advel.cz/ (http://jbullet.advel.cz/)) in the folder src/com/bulletphysics/demos.