LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: bogieman987 on November 15, 2014, 20:14:23

Title: Questions Regarding LWJGL3
Post by: bogieman987 on November 15, 2014, 20:14:23
Hi, it's been quite a while since I've been here, so long so I think my account got deleted due to inactivity, oh well.

Anyways, I have a few questions regarding LWJGL3.
First, are all the GLXX calls the same as LWJGL2, as in I won't have to change too much code?
Second, how completely implemented is the "robust new windowing system"?
Third, how do I implement said new windowing system?

Other than that, amazing work, love the new site, is the forum gonna get a touch up as well?
Title: Re: Questions Regarding LWJGL3
Post by: spasi on November 15, 2014, 20:25:54
Hey and welcome back. :)

Yes, most OpenGL code will work without changes. There have been some very limited breaking changes, but for the most part the new bindings are compatible with LWJGL 2.

The new windowing system is basically a binding to GLFW (http://www.glfw.org/). It's fully featured, it works fantastically so far and has more features than LWJGL 2's Display. GLFW is quite easy to learn, see the demo package in the LWJGL repo for examples, or explore its comprehensive documentation (http://www.glfw.org/docs/latest/).
Title: Re: Questions Regarding LWJGL3
Post by: bogieman987 on November 15, 2014, 20:39:20
Thanks, and this time I'll be sure to stick around a bit more ^^