LWJGL Forum

Archive => Resolved Bugs/RFE => Topic started by: Kai on November 01, 2014, 13:09:42

Title: [FIXED] lwjgl3 for Mac OS X
Post by: Kai on November 01, 2014, 13:09:42
Hello,

is lwjgl3 already continuously integrated, like lwjgl2.9 in Hudson?
My problem is that I need a Mac OS X 32/64 build rather soon for it and am unable to build it myself, since I use Windows and built the amd64 lwjgl64.dll with Visual Studio Express 2013.

Thanks!
Title: Re: lwjgl3 for Mac OS X
Post by: spasi on November 01, 2014, 14:02:39
Not yet (https://github.com/LWJGL/lwjgl3/issues/14). Currently we're exploring options for migrating the site, forum and wiki out of Dreamhost. Nightly builds should be ready soon after that. Hoping before the GLFW 3.1 release, which will mark the first official LWJGL 3.0 beta.
Title: Re: lwjgl3 for Mac OS X
Post by: spasi on November 01, 2014, 14:04:19
Also note that OS X binaries will be x64-only.
Title: Re: lwjgl3 for Mac OS X
Post by: spasi on November 08, 2014, 00:14:59
Nightly builds are up (http://www.lwjgl.org/forum/index.php/topic,4800.msg29207.html#msg29207).