Hi,
Currently it is not possible to pass null as a buffer to glCompressedTexImage3D. Is it a bug or an intended behaviour?
I use glCompressedTexImage3D to create an array texture and then glCompressedTexSubImage3D to pass the data. As a result I need to pass a dummy buffer to glCompressedTexImage3D to make this scenario work which is kind of silly.
Would you please clarify/fix?
Cheers,
Piotr
Fixed (https://github.com/LWJGL/lwjgl/pull/97).