I've been looking around and didn't find anything =/ Rendering text in an OpenGL frame seems to be a non-trivial problem and I would be real happy if I could find a decent library for it.
LWJGL does not offer anything in that way. You have to either write your own library or use some third party library for that. I personally dont know any, I wrote my own.
Look for one hour, find nothing.
Write forum post
Look five more minutes, find this (https://www.youtube.com/watch?v=JFQhhwVqqs8).
Story of my life :D
Thanks to cornix for the reply :)
I've looked at the code and it doesnt look very flexible or powerful. It also uses outdated functionality. I would not recommend it, but if its enough for your needs then go ahead.
Both LibGDX (http://libgdx.badlogicgames.com/)and Slick2D (http://slick.ninjacave.com/) have OpenGL text rendering implementation which you can view/copy.
Further check out the LWJGL Wiki (http://lwjgl.org/wiki/index.php?title=Main_Page), if I recall correctly there is a tutorial on how to render truetype fonts in LWJGL using the Slick-Util library.
Lastly do have a search of these forums, there are a number of posts in which people have posted their implementations of text rendering in LWJGL.
Yeah, that SimpleText was no where near what I thought it would be. Tried Slick2D now and that suits my needs just fine. Thanks for the replies :)