LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: jrnovoa on April 20, 2004, 09:27:19

Title: LWJGL 0.9 and MacOS X
Post by: jrnovoa on April 20, 2004, 09:27:19
Hi, sorry for my bad english.

I have been created a .command script for the LWJGL 0.9 demos:

java -cp .:lwjgl_test.jar:lwjgl.jar: -Djava.library.path=. org.lwjgl.test.opengl.Game


And I get this error:

Setting display mode to 640 x 480 x 32 @67Hz
Created display.
Created OpenGL.
Timer resolution: 1000000
Number of texture units: 2
java.lang.UnsatisfiedLinkError: nIsVisible
       at org.lwjgl.opengl.Window.nIsVisible(Native Method)
       at org.lwjgl.opengl.Window.isVisible(Unknown Source)
       at org.lwjgl.test.opengl.Game.main(Unknown Source)
logout
[Process completed]

wath is the error?


thanks.
Title: LWJGL 0.9 and MacOS X
Post by: elias on April 20, 2004, 11:04:44
It's a known error and has been fixed in CVS. Maybe matzon will upload a fixed binary for mac soon.

- elias
Title: LWJGL 0.9 and MacOS X
Post by: Matzon on April 20, 2004, 11:12:59
yeah - it'll have to wait untill tomorrow though, busy at the moment.
Title: LWJGL 0.9 and MacOS X
Post by: Matzon on April 21, 2004, 21:47:43
I build a new one, could you please test it?
http://prdownloads.sourceforge.net/java-game-lib/lwjgl-mac-0.9.zip?download
Title: LWJGL 0.9 and MacOS X
Post by: jrnovoa on April 22, 2004, 16:57:13
Quote from: "Matzon"I build a new one, could you please test it?
http://prdownloads.sourceforge.net/java-game-lib/lwjgl-mac-0.9.zip?download


Yes, thanks. It works ok now... :o)