LWJGL Forum

Programming => OpenGL => Topic started by: Jameth13 on March 25, 2014, 14:27:30

Title: [Solved] Mandelbrot Set pixelation, failed to solve with BigDecimal.
Post by: Jameth13 on March 25, 2014, 14:27:30
Hi,

I am trying to render the Mandelbrot Set. I have implemented it successfully with this code using doubles:



public class MandelbrotSetDouble {


private int width;
private int height;

private double x, y, xc, yc, tmp;


public MandelbrotSetDouble(int width, int height) {


this.width = width;
this.height = height;


}



public ArrayList<Tuple3Int> loop(double zoom, double offSetX, double offSetY, int maxIter) {


ArrayList<Tuple3Int> list = new ArrayList<Tuple3Int>();



for (int ix = 0; ix < width; ix++) {

for (int iy = 0; iy < height; iy++) {


x = y = 0;
xc = ((ix - (width / 2)) / zoom) + offSetX;
yc = ((iy - (height / 2)) / zoom) + offSetY;


for (int iter = 0; iter < maxIter; iter++) {


if (((x * x) + (y * y)) < 4) {

tmp = x * x - y * y + xc;
y = 2.0 * x * y + yc;
x = tmp;

}else{

list.add(new Tuple3Int(ix, iy, iter));
break;

}


}


}


}


return list;


}



}


Then I converted all the code to using BigDecimal so I could render deeper into the Mandelbrot Set:

public class MandelbrotSetBD {


private int width;
private int height;

private int scale = 32;
private int round = 0;

private BigDecimal x = new BigDecimal("0").setScale(scale, round);
private BigDecimal y = new BigDecimal("0").setScale(scale, round);
private BigDecimal xc = new BigDecimal("0").setScale(scale, round);
private BigDecimal yc = new BigDecimal("0").setScale(scale, round);
private BigDecimal temp1 = new BigDecimal("0").setScale(scale, round);
private BigDecimal temp2 = new BigDecimal("0").setScale(scale, round);
private BigDecimal four = new BigDecimal("4").setScale(scale, round);
private BigDecimal two = new BigDecimal("2").setScale(scale, round);


public MandelbrotSetBD(int width, int height) {


this.width = width;
this.height = height;


}



public ArrayList<Tuple3Int> loop(String zoom, String offSetX, String offSetY, int maxIter) {


System.out.println("Starting generating Mandelbrot Set using BigDecimal with scale=" + scale + "...");

ArrayList<Tuple3Int> list = new ArrayList<Tuple3Int>();
BigDecimal offSetXbd = new BigDecimal(offSetX);
BigDecimal offSetYbd = new BigDecimal(offSetY);
BigDecimal zoombd = new BigDecimal(zoom);
BigDecimal ixbd;
BigDecimal iybd;
BigDecimal widthbd;
BigDecimal heightbd;


for (int ix = 0; ix < width; ix++) {

for (int iy = 0; iy < height; iy++) {

ixbd = new BigDecimal(String.valueOf(ix));
iybd = new BigDecimal(String.valueOf(iy));
widthbd = new BigDecimal(String.valueOf(width));
heightbd = new BigDecimal(String.valueOf(height));

x = new BigDecimal("0").setScale(scale, round);
y = new BigDecimal("0").setScale(scale, round);
xc = ixbd.subtract(widthbd.divide(two));
xc = xc.multiply(zoombd);
xc = xc.add(offSetXbd);
yc = iybd.subtract(heightbd.divide(two));
yc = yc.multiply(zoombd);
yc = yc.add(offSetYbd);


for (int iter = 0; iter < maxIter; iter++) {

temp1 = x.multiply(x).setScale(scale, round);
temp1 = temp1.add(y.multiply(y)).setScale(scale, round);

if (temp1.compareTo(four) == -1) {

temp2 = x.multiply(x).setScale(scale, round).subtract(y.multiply(y).setScale(scale, round)).setScale(scale, round).add(xc).setScale(scale, round);
y = two.multiply(x).setScale(scale, round).multiply(y).setScale(scale, round).add(yc).setScale(scale, round);
x = temp2.setScale(scale, round);

}else{

list.add(new Tuple3Int(ix, iy, iter));
break;

}


}


}


}


System.out.println("Done!");
return list;


}



}


With the scale set to 32 it should be twice as accurate as a double but it pixelates at the EXACT same point. Even when I change the scale to anywhere from 16 to 64 it makes NO DIFFERENCE.
I am completely stumped.
I can't run the code without scaling the BigDecimals because it takes far too long to compute the set.

I think I must have a bottleneck somewhere that is stopping me from seeing the benefits from using BigDeciomal but I can't find it.


Thank you in advance for any of your suggestions,
James


For those who are interested, you can download the latest version of my Mandelbrot Set generator here:
https://mega.co.nz/#!iIVimQaY!KPIMO84fkjWUm8ZLvbNp8lsBd5Mi1B6abo4GKEofooc (https://mega.co.nz/#!iIVimQaY!KPIMO84fkjWUm8ZLvbNp8lsBd5Mi1B6abo4GKEofooc).
Please let me know what you think so far!
(This version is using doubles.)
Title: Re: [Help] Mandelbrot Set pixelation, failed to solve with BigDecimal.
Post by: Jameth13 on March 25, 2014, 21:18:03
I honestly have no idea how, but I've fixed it! :D
I was messing around, trying to debug it when it just worked all of a sudden.
I can now render the Mandelbrot Set as deep as I am willing to wait for.

Here is the latest version, if you're interested:
https://mega.co.nz/#!GUNw1RTR!Fa2m2nIFJcBpsW_oUWGRTgtYJD-h1zbYRUOjJGngqew (https://mega.co.nz/#!GUNw1RTR!Fa2m2nIFJcBpsW_oUWGRTgtYJD-h1zbYRUOjJGngqew)

I will leave the thread open, feedback welcome!

James