LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Optus on April 16, 2004, 15:22:02

Title: 0.9 & glMatrixMode
Post by: Optus on April 16, 2004, 15:22:02
I've found that any of my code that calls GL11.glMatrixMode(GL11.GL_MODELVIEW_MATRIX), or with GL11.GL_PROJECTION_MATRIX, will always throw an OpenGLException when it gets to Window.update();

The message is Invalid OpenGL enum (1280).   Does this happen to anyone else?
Title: 0.9 & glMatrixMode
Post by: elias on April 16, 2004, 15:39:24
I think the correct enums are GL_PROJECTION and GL_MODELVIEW.

 - elias