LWJGL Forum

Programming => OpenAL => Topic started by: @ on March 10, 2014, 14:39:49

Title: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on March 10, 2014, 14:39:49
"sometimes" (It seems to be random, since i have not touched openal code in a long time) openAL crashes, giving me the following error:

Quote#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0ba0de7a, pid=3880, tid=1492
#
# JRE version: Java(TM) SE Runtime Environment (7.0_51-b13) (build 1.7.0_51-b13)
# Java VM: Java HotSpot(TM) Client VM (24.51-b03 mixed mode, sharing windows-x86 )
# Problematic frame:
# C  [OpenAL32.dll+0xde7a]
#

As i say, it has happened a few times to me, but not because i did something to cause it. I have seen some people have suffered the same crash in minecraft, or at least that is what i get from google, but not much more. Can someone give me an explanation of why this happens? Thanks!
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: quew8 on March 10, 2014, 23:23:39
I'm sure it would help if you gave the full Java stack trace and a little context of how your using whatever function is causing this.
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on March 12, 2014, 09:12:56
Sorry, you are right. This is the log generated when the error happened. http://pastebin.com/pymaEbiZ
As i said, it seems weird because it have happened a few times without modifying code regarding sound. It is initialized like this:
try { AL.create(); }
catch (LWJGLException e) {
Engine.trace("OPENAL ERROR: " + e.getMessage());
return;
}

AL10.alGetError(); //Reset Errors
    AL10.alGenBuffers(buffer);
    AL10.alGenSources(source);
   
    AL10.alListener(AL10.AL_POSITION,    listenerPos);
    AL10.alListener(AL10.AL_VELOCITY,    listenerVel);
    AL10.alListener(AL10.AL_ORIENTATION, listenerOri);
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on March 21, 2014, 10:36:42
Where could i learn more about those errores? Right now i'm lost in the openal field.
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: quew8 on March 22, 2014, 12:02:35
Well to learn more, I think you'd have to learn C/C++. But if I were you I would look at the source of this "org.lwjgl.openal.ALC10.alcCreateContext(Lorg/lwjgl/openal/ALCdevice;Ljava/nio/IntBuffer;)Lorg/lwjgl/openal/ALCcontext;" method. See if you can see anything wrong with it.
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: broumbroum on March 22, 2014, 18:57:10
Quote from: Arrrr on March 21, 2014, 10:36:42
Where could i learn more about those errores? Right now i'm lost in the openal field.
This is JNI code exception. Try the JVM option -Xcheck:jni and see the error log once again, the cause of the exception may be listed in...
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on April 02, 2014, 17:26:13
Thanks. As i said, it only happens once in a while, so i can't check it until it fails again.
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on May 05, 2014, 10:06:21
After i put that flag i got this error:

FATAL ERROR in native method: Bad global or local ref passed to JNI
at org.lwjgl.opengl.WindowsDisplay.nCreateWindow(Native Method)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:239)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
- locked <0x02ccb4e0> (a java.lang.Object)
at org.lwjgl.opengl.Display.create(Display.java:757)
- locked <0x02ccb4e0> (a java.lang.Object)
at org.lwjgl.opengl.Display.create(Display.java:739)


There i have:

try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setVSyncEnabled(true);
Display.create();
Mouse.create();
Keyboard.create();
} catch (LWJGLException e) {
e.printStackTrace();
System.exit(1);
}


But i'm not sure it is related
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: broumbroum on May 05, 2014, 10:51:37
Thus we have to look into the source code for a fix. But I suspect the Pixel format is in fault. You can try Display.create(pixelformat with some value like (8,8,8))
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on May 05, 2014, 11:08:23
Quote from: broumbroum on May 05, 2014, 10:51:37
Thus we have to look into the source code for a fix. But I suspect the Pixel format is in fault. You can try Display.create(pixelformat with some value like (8,8,8))
I don't know exactly how to do that, first time i touch that method. I'm lost
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: spasi on May 05, 2014, 11:29:19
Quote from: @ on May 05, 2014, 10:06:21
After i put that flag i got this error:
FATAL ERROR in native method: Bad global or local ref passed to JNI

But i'm not sure it is related

You're using an old LWJGL build. Try the latest nightly (http://ci.newdawnsoftware.com/job/LWJGL-git-dist/).
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on May 05, 2014, 11:32:42
Quote from: spasi on May 05, 2014, 11:29:19
Quote from: @ on May 05, 2014, 10:06:21
After i put that flag i got this error:
FATAL ERROR in native method: Bad global or local ref passed to JNI

But i'm not sure it is related

You're using an old LWJGL build. Try the latest nightly (http://ci.newdawnsoftware.com/job/LWJGL-git-dist/).

Thanks, i will update the thread with whatever happen.
Title: Re: A fatal error has been detected by the Java ... ([OpenAL32.dll+0xde7a])
Post by: @ on May 05, 2014, 12:20:02
Ok, everything is working as expected. I'll post again if i receive a new error.