LWJGL Forum

Archive => Resolved Bugs/RFE => Topic started by: ajr_1 on June 24, 2013, 13:43:09

Title: [CLOSED] OS X Keyboard presses not being recognised correctly in Applet
Post by: ajr_1 on June 24, 2013, 13:43:09
Using OS X Mountain Lion and Lion, when running my app in an applet (in both Safari and Firefox), the keyboard input isn't being recognised correctly.

For example, if I click on an icon and press the 'd' key, there is no action performed where it should delete the icon.  Also, I have another icon that you click the mouse and hold, then use the arrow keys to move the camera around.  It works on the first key press, but seems to stick 'on'.  Each subsequent mouse click on the icon makes the view move without touching the arrow keys.

This is just happening in the applets in browser.  Running as an application is ok.  Running as an applet in Eclipse is ok too.  I'm using AWTGLCanvas for the applets if that makes any difference.  

Title: Re: [BUG] OS X Keyboard presses not being recognised correctly in Applet
Post by: ajr_1 on August 01, 2013, 13:02:39
FYI, this could be the cause of this bug:

https://bugzilla.mozilla.org/show_bug.cgi?id=849172

Looks like it's not an LWJGL issue if this is the case.