LWJGL Forum

Programming => OpenGL => Topic started by: white waluigi on March 23, 2013, 11:35:23

Title: match 2d mode to Window
Post by: white waluigi on March 23, 2013, 11:35:23
I'd like to make a little 2d game with lwjgl and Opengl.
The Problem is, that whenever i resize the Window, the content won't resize and just staysthe old size.
Thats my current code:
I just can't see the fault.

Code: [Select]
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
 
public class QuadExample {
 
    public void start() {
        try {
   Display.setDisplayMode(new DisplayMode(800,600));
   Display.create();
   Display.setResizable(true);
} catch (LWJGLException e) {
   e.printStackTrace();
   System.exit(0);
}
 
// init OpenGL


System.out.print(Math.sqrt(4));
while (!Display.isCloseRequested()) {
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, Display.getWidth(), 0, Display.getHeight(), 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
   // Clear the screen and depth buffer
   GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

   // set the color of the quad (R,G,B,A)
   GL11.glColor3f(0.5f,0.5f,1.0f);
   
   // draw quad
   GL11.glBegin(GL11.GL_QUADS);
       GL11.glVertex2f(10,10);
GL11.glVertex2f(Display.getWidth()-10,10);
GL11.glVertex2f(Display.getWidth()-10,Display.getHeight()-10);
GL11.glVertex2f(10,Display.getHeight()-10);
   GL11.glEnd();
 
   Display.update();
}
 
Display.destroy();
    }
 
    public static void main(String[] argv) {
        QuadExample quadExample = new QuadExample();
        quadExample.start();
    }
}
Title: Re: match 2d mode to Window
Post by: quew8 on March 23, 2013, 12:47:33
You aren't setting the viewport. You have to set the viewport to tell OpenGL where it should be drawing. You use the glViewport command which takes 4 params: x, y, width, height. x and y are relative to the position of the Display so every time the display gets resized, you need to call glViewport(0, 0, Display.getWidth(), Display.getHeight());
Title: Re: match 2d mode to Window
Post by: white waluigi on March 23, 2013, 14:13:38
Thanks, helped me alot.
Have a nice weekend
Title: Re: match 2d mode to Window
Post by: quew8 on March 23, 2013, 20:45:53
I already am. Thankyou, have a good one yourself.
It's nice to see someone using their time being pleasant to another.