LWJGL Forum

Programming => General Java Game Development => Topic started by: oldb1ood on March 12, 2013, 13:04:05

Title: LWJGL is OP
Post by: oldb1ood on March 12, 2013, 13:04:05
Hey, I've been learning Java for the last 6 years, and I jumped into OpenGL like 2 years ago without any experience this is my own MMO game.

(http://www.ancientkemet.net/wp-content/uploads/2013/02/Ancient-kemet-Idiegogo.jpg)


http://www.youtube.com/watch?v=6F17kO7A5uQ

It's not the best. Looking for any advices and constructive critizm.

Thanks!
Title: Re: LWJGL is OP
Post by: quew8 on March 12, 2013, 17:33:37
Wow, that looks really nice. Not sure what advice or criticism we can give without playing the game, but it looks promising and I'd like to see more. Congrats.
Title: Re: LWJGL is OP
Post by: Evil-Devil on March 20, 2013, 12:38:17
Looks really nice, but how will you handle the long term motivation? Just PvP as a PvP favored player sounds pretty boring to me in the long term. Will there be raids and all the classical stuff to?
Title: Re: LWJGL is OP
Post by: CaleyM on March 21, 2013, 03:44:34
It looks like the combat is not auto-aimed like WoW type games.
Title: Re: LWJGL is OP
Post by: Admiral on April 10, 2013, 20:32:37
You, Sir, are really sick!

I mean this game doesn´t make me say nice or ok, it makes my shout "What the f*ck"!

Really, really beautiful game.

If a questions are allowed, how did you create the 3D models? What tools did you use? How did you use them with LWJGL?

Keep up your good work, you are amazing!