LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matzon on June 03, 2012, 19:00:57

Title: LWJGL 2.8.4
Post by: Matzon on June 03, 2012, 19:00:57
The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.8.4

LWJGL 2.8.4

LWJGL:

OpenAL:
   
   
OpenGL:

OpenCL:
   
AppletLoader:

Input:
   
Eclipse:

Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.8.4-changelog.txt

Remember to donate (http://lwjgl.org/donations.php) ;)

Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.
Title: Re: LWJGL 2.8.4
Post by: Fool Running on June 04, 2012, 12:59:01
Very nice. Keep up the good work. 8)
Title: Re: LWJGL 2.8.4
Post by: princec on June 05, 2012, 08:43:14
Hurrah!

Now, we must figure out how to fix the mouse contraint stuff!

Cas :)
Title: Re: LWJGL 2.8.4
Post by: Obsyd on June 05, 2012, 15:54:44
Thanks for your hard work guys!  :)
Title: Re: LWJGL 2.8.4
Post by: CodeBunny on June 05, 2012, 16:01:11
Very nice. :D
Title: Re: LWJGL 2.8.4
Post by: Advokara on June 18, 2012, 18:18:09
May I suggest adding glUniform arrays? Or is there a reason they aren't implemented. Other than that! Its a perfect library and I love using it! :D
Title: Re: LWJGL 2.8.4
Post by: kappa on June 18, 2012, 18:52:01
May I suggest adding glUniform arrays? Or is there a reason they aren't implemented. Other than that! Its a perfect library and I love using it! :D
You can use arrays with glUniform, you just need to put the array into a NIO buffer before you pass it to LWJGL.