Right now LWJGL assumes all mouse wheel changes are up/down, i.e. along y-axis. It would be great for certain games and GUIs to allow for left/right mouse wheel input, i.e. along the x-axis. Is this possible with JInput?
Each application chooses how to handle the mouse wheel movements. I don't think you can just change something in LWJGL or whatever and get applications to treat it differently.
You mean pressing the mouse wheel towards the right or left, or a "scroll-ball" type of setup?
Currently LWJGL only reports "mouse wheel delta" -- i.e. it does not report mouse wheel direction.
Some mouse wheels are actually a ball that can be moved in any direction. Others are track pads; like finger swiping on a laptop or Mac magic mouse. This allows users to scroll up/down and left/right using the same input (ball/wheel/trackpad).
Seems to be a question of whether or not JInput would support direction for the mouse wheel...