LWJGL Forum
Programming => Lightweight Java Gaming Library => Topic started by: xeleh on February 20, 2004, 10:29:16
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hi again!
when i try to pause an openal source (with alSourcePause) the sound stops properly, but then when later i try to resume the playback (with alSourcePlay on the same source) the sound just restarts playing from the beginning... weird-weird-weird, uhm?
i'm using v0.8 of lwjgl and i've looking for some sound pause use/example in the test source code... but no results... any idea? thanks!!
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Nowt to do wi' us. There's something broken in the OpenAL code by the looks of it. What platform is this on?
Cas :)
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OAL bug:
http://opensource.creative.com/pipermail/openal-devel/2004-January/000225.html
I hate to say this, and longtime readers of this list should SIT DOWN NOW
for your own safety, but you've exposed a bug, Lee. It turns out that the
DirectSound and MMSYSTEM paths work as expected (play, pause, play resumes
from the pause position) but that the DirectSound 3D path does not (the
final play restarts the source).
Sorry we missed that -- implementing a fix is now on my near-term to-do list.
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Nowt to do wi' us. There's something broken in the OpenAL code by the looks of it. What platform is this on?
Cas :)
platform = windows2000.
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Well, Matzon's found the problem then :)
Cas :)
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hi again!
i've tried the same program on linux and it works perfect... :)
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for Matzon : crappy OS 8)
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Does the newest release, version .92, fix this bug?
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no idea, haven't tested it. The release uses the latest oal