LWJGL Forum

Archive => Resolved Bugs/RFE => Topic started by: princec on October 18, 2011, 15:40:57

Title: [FIXED] NPE in Display.destroy()
Post by: princec on October 18, 2011, 15:40:57
Display.destroy() forgets to guard against the case that it hasn't yet been created, causing an NPE trying to access drawable. I'd fix it meself but I'm not set up to do it at the mo.

Cas :)
Title: Re: [FIXED] NPE in Display.destroy()
Post by: Matzon on October 18, 2011, 17:25:11
fixed in r3681