LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matzon on October 15, 2011, 22:06:28

Title: LWJGL 2.8.1
Post by: Matzon on October 15, 2011, 22:06:28
The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.8.1

This release is mostly a bugfix release for all the stuff reported from the 2.8.0 release.

LWJGL 2.8.1
General:

OpenGL:

AppletLoader:

MacOSX:

Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.8.1-changelog.txt

Remember to donate (http://lwjgl.org/donations.php) ;)

Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.
Title: Re: LWJGL 2.8.1
Post by: BatKid on October 25, 2011, 18:59:18
Congrats on the release! Great work as usual.

I'm having some trouble with Applet on OS X (Java2 plug-in).  It seems that when the Java2 plug-in is used (Firefox, Chrome), the keyboard does not always works.  Sometimes, I have to click on the applet several times, or worst, have to take the browser out-of-focus and then re-focus in order to for keyboard inputs to be properly captured.  Just wondering if anyone is having similar problems.

Once again, thanks for all the great work!

Title: Re: LWJGL 2.8.1
Post by: kappa on October 25, 2011, 20:23:08
Quote from: BatKid on October 25, 2011, 18:59:18
It seems that when the Java2 plug-in is used (Firefox, Chrome), the keyboard does not always works.  Sometimes, I have to click on the applet several times, or worst, have to take the browser out-of-focus and then re-focus in order to for keyboard inputs to be properly captured.  Just wondering if anyone is having similar problems.
This sounds like an issue with the Apple Java Plugin and not something on the LWJGL side. Mainly because LWJGL doesn't do anything special with the focus handling other use the standard AWT Canvas. It is however likely that the issue has already been fixed in the latest developer preview of Apple Java (the next version Java Update 6) since Apple implemented some bug fixes around this area.