Hello,
While writing by FBO check through glCheckFramebufferStatus() I noticed that GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS and GL_FRAMEBUFFER_INCOMPLETE_FORMATS defines are no longer in GL30 (apparently they were in place with LWJGL 2.2.1).
Am I missing something ?
For the moment I'm using the following:
EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
From the ARB_framebuffer_object spec (which is the one that got promoted to core in GL30):
Quote#11 May 21, 2008: dgkoch
- deleted FRAMEBUFFER_INCOMPLETE_FORMATS &
FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Also, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT can never be returned in GL32, I've removed it as well.