LWJGL Forum

Archive => Resolved Bugs/RFE => Topic started by: Matthias on August 11, 2011, 23:21:09

Title: [FIXED] Display.setParent resizing clips mouse coordinates - Nightly 11.8. WINDOWS
Post by: Matthias on August 11, 2011, 23:21:09
The mouse coordinates are clipped to the original window size on the windows nightly from 11.8. (not checked with other platforms).
The following test case shows that DisplayImplementation.getWidth() doesn't change while resizing using Canvas:
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.concurrent.atomic.AtomicReference;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;

/**
*
* @author Matthias Mann
*/
public class Test {
   
   private static boolean closeRequested = false;
   final static AtomicReference<Dimension> newCanvasSize = new AtomicReference<Dimension>();
   
   public static void main(String[] args)
   {
      Frame frame = new Frame("Test");
      frame.setLayout(new BorderLayout());
      final Canvas canvas = new Canvas();
      canvas.addComponentListener(new ComponentAdapter() {
         @Override
         public void componentResized(ComponentEvent e)
         {
            newCanvasSize.set(canvas.getSize());
         }
      });
     
      frame.addWindowFocusListener(new WindowAdapter() {
         @Override
         public void windowGainedFocus(WindowEvent e)
         {
            canvas.requestFocusInWindow();
         }
      });
     
      frame.addWindowListener(new WindowAdapter() {
         @Override
         public void windowClosing(WindowEvent e)
         {
            closeRequested = true;
         }
      });
     
      frame.add(canvas, BorderLayout.CENTER);
      try {
         Display.setParent(canvas);
         Display.setVSyncEnabled(true);
         
         frame.setPreferredSize(new Dimension(1024, 786));
         frame.setMinimumSize(new Dimension(800, 600));
         frame.pack();
         frame.setVisible(true);
         Display.create();
         
         Dimension newDim;
         
         Field f = Display.class.getDeclaredField("display_impl");
         f.setAccessible(true);
         Object di = f.get(null);
         Method m = di.getClass().getMethod("getWidth");
         m.setAccessible(true);
         
         while(!Display.isCloseRequested() && !closeRequested)
         {
            newDim = newCanvasSize.getAndSet(null);
           
            if (newDim != null)
            {
               GL11.glViewport(0, 0, newDim.width, newDim.height);
                System.out.println(newDim.width + " " + m.invoke(di));
            }
           
            GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
            Display.update();
         }

         Display.destroy();
         frame.dispose();
         System.exit(0);
      } catch (Exception e) {
         e.printStackTrace();
      }
   }
}
Title: Re: [BUG] Display.setParent resizing clips mouse coordinates - Nightly 11.8. WINDOWS
Post by: Matthias on August 13, 2011, 18:52:21
Ok more information as to why this is a critical regression:

By default the the mouse movement is clipped to the Display size. With this bug the size values used by Mouse are not updated when resizing using Display.setParent().
This causes the mouse movement to be clipped to the original display size.

A work around is to disable clipping of mouse coordinates using
Mouse.setClipMouseCoordinatesToWindow(false); // new in LWJGL 2.8
or using:
-Dorg.lwjgl.input.Mouse.allowNegativeMouseCoords=true

So most apps written against 2.7.x using the Canvas based resizing will break.
Title: Re: [BUG] Display.setParent resizing clips mouse coordinates - Nightly 11.8. WINDOWS
Post by: kappa on August 13, 2011, 18:55:39
this should be fixed in svn now.

thx for finding and reporting.