LWJGL Forum
Archive => Resolved Bugs/RFE => Topic started by: Matthias on June 24, 2011, 16:47:30
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Initializing a byte[] is done via code using lots of array store instructions. This results in a huge file class size.
Replace the initialized byte[] with a String and create the ByteBuffer from that. This saves 20KB of class file size and less code the execute (via interpreter) on start up.