LWJGL Forum

Archive => Resolved Bugs/RFE => Topic started by: arielsan on April 25, 2011, 14:28:39

Title: [CLOSED] - Common Math (vectors, matrices, etc) Stuff
Post by: arielsan on April 25, 2011, 14:28:39
Hi guys, I was wondering if all java gaming libraries could join forces and create a common Math library for vectors/matrices/transformations/etc stuff.

All implementations (phys2d, jbox2d, slick2d, libgdx, lwjgl-utils, etc) seems to be very similar and to have similar stuff. If all of them work together, we could have a common and better math library.

Vecmath seems interesting to be modified for the greater good but only jbullet is using it, also I dunno about its license.

What do you think?

ps: this suggestion is only to LWJGL-util, not LWJGL which is math independent and should keep in that way
Title: Re: [RFE] - Common Math (vectors, matrices, etc) Stuff
Post by: kappa on May 11, 2011, 10:46:51
nice idea, however its out of the scope of LWJGL and not something that's within our power to fix or add. The hard part being getting everyone to agree on a single implementation. If a consensus can be reached on a common library then I don't see any reason why LWJGL wouldn't adopt it (after all it'll mean less maintenance on our own maths classes).