LWJGL Forum

Programming => General Java Game Development => Topic started by: archdrone on February 09, 2011, 14:15:17

Title: Launching a JWGL applicaiton
Post by: archdrone on February 09, 2011, 14:15:17
So I was wondering how other projects deal with platform specific launching / java verification.

I'm thinking specifically about Windows. Also I've seen games that used some almost compiled like launcher, aka Minecraft.

What/is there a standard packaging procedure for games built with LWJGL?
Title: Re: Launching a LWJGL applicaiton
Post by: kappa on February 09, 2011, 14:33:39
There are a number of different methods available to distribute LWJGL applications, a brief overview can be found here (http://www.lwjgl.org/wiki/index.php?title=General_FAQ#Distributing_LWJGL_Applications).

If your looking for Minecraft like launching with LWJGL, then you are looking for the LWJGL AppletLoader, there is a full 4 part tutorial for it here (http://www.lwjgl.org/wiki/index.php?title=Deploying_with_the_LWJGL_Applet_Loader_-_Introduction) which explains what it is, how to use it and various tricks to deploy applets nicely with LWJGL.
Title: Re: Launching a JWGL applicaiton
Post by: archdrone on February 09, 2011, 15:05:35
Thank you!! This is exactly what I was looking for.

I'm a moron. I didn't even think to check the faq.