So I was wondering how other projects deal with platform specific launching / java verification.
I'm thinking specifically about Windows. Also I've seen games that used some almost compiled like launcher, aka Minecraft.
What/is there a standard packaging procedure for games built with LWJGL?
There are a number of different methods available to distribute LWJGL applications, a brief overview can be found here (http://www.lwjgl.org/wiki/index.php?title=General_FAQ#Distributing_LWJGL_Applications).
If your looking for Minecraft like launching with LWJGL, then you are looking for the LWJGL AppletLoader, there is a full 4 part tutorial for it here (http://www.lwjgl.org/wiki/index.php?title=Deploying_with_the_LWJGL_Applet_Loader_-_Introduction) which explains what it is, how to use it and various tricks to deploy applets nicely with LWJGL.
Thank you!! This is exactly what I was looking for.
I'm a moron. I didn't even think to check the faq.