LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matzon on February 07, 2011, 06:44:29

Title: LWJGL 2.7.1 - UPDATED
Post by: Matzon on February 07, 2011, 06:44:29
UPDATE: New release: 2.7.1 - fixes a dependency issue with openal on windows. No other changes.

*fanfare*

The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.7, weighing in at 4.3MB

LWJGL 2.7
OpenGL:

OpenCL:


AppletLoader:

Other:

Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.7-changelog.txt

Remember to donate (http://lwjgl.org/donations.php) ;)

Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.
Title: Re: LWJGL 2.7
Post by: Mickelukas on February 07, 2011, 10:40:45
Tested and works fine with the new lwjgl parameters and it's signed correctly, thanks! :)
Title: Re: LWJGL 2.7
Post by: princec on February 07, 2011, 19:47:57
OpenAL-Soft has a dependency on MSVCR90.dll which is not shipped with LWJGL. This is a bit of a problem.

Cas :)
Title: Re: LWJGL 2.7
Post by: Matzon on February 07, 2011, 20:53:53
confirming ... happened in 2.5
QuoteOpenAL: Upgrade to latest OpenAL-Soft (1.12+)

will look into it
Title: Re: LWJGL 2.7
Post by: Matzon on February 07, 2011, 21:32:01
need to change some stuff in the build system - pinging endolf ...
Title: Re: LWJGL 2.7
Post by: princec on February 07, 2011, 21:58:14
I now ship it with Revenge, going to update my other games tonight I think. Wonder how many sales that cost :/ bah

Cas :)
Title: Re: LWJGL 2.7
Post by: Matzon on February 08, 2011, 11:32:04
Working with endolf behind the scenes on fixing it in nightly builds.
problem is that nightly builds are using a newer OpenAL version than was shipped in 2.7 ...

could be forced to compile a specific one for 2.7.1 based on the old version we had in 2.5
Title: Re: LWJGL 2.7
Post by: princec on February 08, 2011, 12:13:46
I don't have a problem with the requirement - it just needs to be shipped with LWJGL. Unfortunately I've not yet found an MSVCR90.dll that works :( Getting an R6034 runtime error now (SxS error - app needs a manifest or somesuch).

Cas :0
Title: Re: LWJGL 2.7
Post by: Matzon on February 08, 2011, 12:52:29
try to use the vcredist http://www.microsoft.com/downloads/en/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en

we should hopefully get it fixed tonight
Title: Re: LWJGL 2.7
Post by: princec on February 08, 2011, 13:22:08
What's the plan to fix it? Can I try it at home first?

Cas :)
Title: Re: LWJGL 2.7
Post by: Matzon on February 08, 2011, 19:51:19
Quote from: princec on February 08, 2011, 13:22:08
What's the plan to fix it? Can I try it at home first?

Cas :)

latest OpenAL32 builds for windows 32 bit should be fine: https://www.newdawnsoftware.com/hudson/view/OpenAL/job/OpenAL-win32/

However, need the fix applied to 64bit windows too - as well as trying a MinSizeRelease target which should make the dll a lot smaller - around 250k versus 450k - this can be upx'ed further tho
Title: Re: LWJGL 2.7
Post by: Matzon on February 08, 2011, 23:20:40
latest builds on https://www.newdawnsoftware.com/hudson/view/OpenAL/ looks good.

I'll prepare a new 2.7.1 release with these files, as soon as I have time.
Title: Re: LWJGL 2.7.1 - UPDATED
Post by: _ralts on September 21, 2011, 03:09:35
In the lwjgl-maven ZIP package, the version still says 2.7.0. Is this a bug?

And the JAR and POM files should have the version number in their filename, e.g. lwjgl-2.7.1.jar.

Just being a nitpick, that's all ;)