LWJGL Forum

Programming => OpenGL => Topic started by: Tobias on August 25, 2010, 18:31:11

Title: Textures "bleed"
Post by: Tobias on August 25, 2010, 18:31:11
I hope someone can help me with this problem. One user is getting this on windows 64-bit with ATI:

(http://i37.tinypic.com/256gugw.png)

And it should look something like this:

(http://d3lsbyjmf2zrlu.cloudfront.net/wp-content/uploads/shot1.jpg)

I'm guessing it's not lwjgl specific, but I thought it can't hurt asking if anyone here has seen it before
Title: Re: Textures "bleed"
Post by: Matzon on August 26, 2010, 07:41:37
and its not a driver issue?
Title: Re: Textures "bleed"
Post by: bobjob on August 26, 2010, 09:35:27
just an idea.
Because the other textures seem to be working fine, Im thinking it might because the texture co-ordinates for the track are outside of 0 - 1.
Texture clamping outside of that range is handled differently with driver versions/video cards.