LWJGL Forum
Programming => General Java Game Development => Topic started by: mot on July 21, 2010, 22:14:23
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It is my great pleasure to announce that I have just finished and released my new game, Type Raiders. It is a nice little game with gorgeous graphics that makes it really easy and fun to practice touch typing.
Demos for Windows and Mac OS X are available here: http://www.typeraiders.com (http://www.typeraiders.com)
If you like it, have some suggestions or if you find bugs, please email me (hello@catnapgames.com) or post comments here. Thank you.
(http://www.catnaplab.com/wp-content/uploads/2010/07/TypeRaiders000505.jpg)
(http://www.catnaplab.com/wp-content/uploads/2010/07/TypeRaiders000515.jpg)
(http://www.catnaplab.com/wp-content/uploads/2010/07/TypeRaiders000512.jpg)
(http://www.catnaplab.com/wp-content/uploads/2010/07/TypeRaiders000506.jpg)
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Tried it on my workstation, but it gaves me an OutOfMemory Exception while loading the game. Is there a way to increase the memory vars for the game?
//edit: Just noticed you deliver it with the JRE...maybe you could provide a version without the JRE to decrease the overall download size. Or a shrinked jre with just the needed features ;)
From the pictures i really like to try it.
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Hurrah! Nice one. Will blog. Bit busy atm though.
Cas :)
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Tried it on my workstation, but it gaves me an OutOfMemory Exception while loading the game. Is there a way to increase the memory vars for the game?
Could you send me the log file please? It should me in My Documents/TypeRaiders/logs. A short system info would also be great. Thanks!
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Tried it on my workstation, but it gaves me an OutOfMemory Exception while loading the game. Is there a way to increase the memory vars for the game?
Could you send me the log file please? It should me in My Documents/TypeRaiders/logs. A short system info would also be great. Thanks!
Here it is:
[2010/7/22 18:38:32] Runtime exception:
org.lwjgl.opengl.OpenGLException: Out of memory (1285)
org.lwjgl.opengl.Util.checkGLError(Util.java:56)
org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:109)
org.lwjgl.opengl.Context.setSwapInterval(Context.java:226)
org.lwjgl.opengl.Display.setSwapInterval(Display.java:992)
org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1004)
com.catnapgames.engine.DisplayLwjgl.vsync(Unknown Source)
com.catnapgames.engine.Loading.leave(Unknown Source)
com.catnapgames.engine.AppStateSwitch.switchToNext(Unknown Source)
com.catnapgames.engine.AppStateSwitch.update(Unknown Source)
com.catnapgames.typeraiders.App.loop(Unknown Source)
com.catnapgames.typeraiders.App.play(Unknown Source)
com.catnapgames.engine.AppBase.run(Unknown Source)
com.catnapgames.typeraiders.App.main(Unknown Source)
Sys Specs:
Intel P4 2,6GHz
1GB RAM
NVidia GeForce4 Ti 4200 (64MB)
Windows XP SP3
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Slightly updated... LWJGL 2.6 and a few crash bug fixes. Anyone willing to give it a shot? Thanks...
http://www.typeraiders.com
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This is pretty cool; I like games that train me to do something in a fun way (unfortunately not enough games out there for training your musical ear :( )
Just to let you know, the download buttons don't show up on Opera web browser. I was like, "How do I download this?" Then I went to the page in IE and saw the download buttons.
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Opera button bug fixed, thanks jediTofu.