LWJGL Forum

Programming => General Java Game Development => Topic started by: HappyCat on October 11, 2007, 15:45:51

Title: getCodeSource.getLocation() and Unicode paths
Post by: HappyCat on October 11, 2007, 15:45:51
Title: Re: getCodeSource.getLocation() and Unicode paths
Post by: Matzon on October 11, 2007, 19:12:30
odd, sounds a bit like a bug?
Might want to check the source code
Title: Re: getCodeSource.getLocation() and Unicode paths
Post by: HappyCat on October 11, 2007, 21:11:52
Title: Re: getCodeSource.getLocation() and Unicode paths
Post by: HappyCat on October 12, 2007, 13:31:56
Title: Re: getCodeSource.getLocation() and Unicode paths
Post by: princec on October 12, 2007, 17:49:51
Maybe you should explicitly specify what charset you want to use everywhere, such as UTF-8.

Cas :)
Title: Re: getCodeSource.getLocation() and Unicode paths
Post by: HappyCat on October 12, 2007, 19:45:17
Thanks, I'll give it a try.
Title: Re: getCodeSource.getLocation() and Unicode paths
Post by: HappyCat on October 15, 2007, 11:20:11
Yep - it works if I specify "UTF-8" - thanks Cas.

Strange as both machines were returning "windows-1252" anyway, but main thing is that it's working now   :)