hi everybody,
i'm writing a game, using openGL and openAL.
i have some 15 sources, and for each source 1 buffer.
often many sounds are replayed at the same time,
or stopped and played again from the start.
when i run my program many times,
it occurs that sometimes sources just don't play,
when i press a key for instance, and a few seconds later they
do play.
what am i doing wrong?
regards,
m
impossible to say without somekind of code...