LWJGL Forum
Programming => OpenAL => Topic started by: elias4444 on July 21, 2007, 18:37:28
-
I was just wondering if there was a way to determine how much time left a sound source has before it finishes playing? It's something I'd like to take into account when prioritizing my sounds.
-
there are some 1.1 methods for that - but you can track it yourself in your Sound class thingy if you timestamp play and stop