LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Morgrog on August 19, 2003, 18:02:26

Title: Projects you guys have?
Post by: Morgrog on August 19, 2003, 18:02:26
Out of curiosity (and boredom at work) I was wondering what you guys were using lwjgl for...
I think my first try at developping a full game will be a remake of the oh so classic Burgertime (Intellivision anyone?).  Hopefully this project will give me enough experience/knowledge to work on something bigger and we'll see where that will lead me ;)
Title: Projects you guys have?
Post by: princec on August 19, 2003, 21:46:04
Two things right now:
1. Invasion of the Jellies!
2. Some more realtime TV graphics stuff for APTN. Which is paying the bills.

Cas :)
Title: Projects you guys have?
Post by: bedelf on August 19, 2003, 22:07:55
Heh, nothing right now. I acually started getting into art a little bit instead of bitching about it. I made my avatar first, followed by these guys. So, I'm pretty new to it. Who knows what I'll end up doing with it.

(http://mywebpages.comcast.net/edtrilck/wip_littleqfghero.gif)
(http://mywebpages.comcast.net/edtrilck/wip_littlelarry.gif)

I would love to make a crossplatform adventure game engine with lwjgl though. That just seems like too big of a project, reeks of failure. Mabey I'll poke around with it while I do this other shit.
Title: Projects you guys have?
Post by: spasi on August 19, 2003, 23:20:53
We are doing a real-time strategy about the Persian Wars, called Marathon (at the moment). A site will up in a couple of months, with all the descriptions, screenshots etc.

I'm in charge of the 3D engine.
Title: Projects you guys have?
Post by: vrm on August 20, 2003, 09:55:19
writing the standalone version of the web game : http://www.advancedpowers.com
It's a space trading, exploration, team combat morpg.
Actualy the web game got around 1000 active players (avg of 100 online).

I hope to move them to an openGL client connected to an home made server version.
It's a very long project *cough*.

progress screenshhots (artwork is underwork, so it's ugly GUI) :

http://vrm.free.fr/sc-star.png
http://vrm.free.fr/sc-range50.png
Title: Projects you guys have?
Post by: Morgrog on August 20, 2003, 11:56:42
Hehe nice avatars bedelf :) (isn't that Larry?)

The first pic is awesome vrm, looks promising :)

Good luck with your 3D engine spasi you're far more courageous than me!  :oops:

And of course the infamous jellies! Can't wait to see that one (when will we have screenies?  8) )

good luck with all your projects guys, hopefully they'll all get completed
Title: Projects you guys have?
Post by: bedelf on August 20, 2003, 17:52:00
Quote(isn't that Larry?)

Yeah, I did it from memory so it's not completely accurate. I went to go play lsl6 again the other day but I lost my disks in the last move I did. I somehow need to luck out and find the collection packs somewhere, but I'm not too hopeful. :/

The other little dude is the hero from Quest for Glory, styled as in the VGA remake of the first game.
Title: Projects you guys have?
Post by: mac on August 23, 2003, 15:16:08
Hi,

i working on some Winamp Java Clone. Actually quite usefull and Skinable on the fly. LWJGL is for Visual Plugin support used, but this will be used in the next version, coming soon. Take a look: //www.mac-systems.de/jampaktuell_en.html

- Jens
Title: Projects you guys have?
Post by: durandal on August 27, 2003, 19:01:37
JOSRTS is using lwjgl (http://www.josrts.org)

Currently we have a more-or-less  working SoundAPI  based on OpenAL.

/Kalle
Title: Projects you guys have?
Post by: princec on August 27, 2003, 20:31:17
How's JOSRTS coming along?

Cas :)
Title: Projects you guys have?
Post by: durandal on September 01, 2003, 18:47:36
Quote from: "princec"How's JOSRTS coming along?

Cas :)

The main bottleneck right now is that we need to set on a WorldAPI to build further on. After that has been done my prediction is that results will start to show. As I wrote earlier a basic SoundAPI has also been written (incidentally by me ;) ).

Btw, OpenAL initalization fails (throws an exception at context creation)  for one of our developers with LWJGL 0.6.  He is using an Audigy2 card. Something that might have been fixed in 0.7?

/Kalle
Title: Projects you guys have?
Post by: princec on September 01, 2003, 20:06:57
Some pre-installed OpenAL drivers don't work with our code and we don't yet know why. We've got round this in 0.7 by renaming the OpenAL dll to lwjglaudio.dll to avoid the naming conflict and ensuring we always get our own dll.

Cas :)
Title: Projects you guys have?
Post by: jasonpai on September 02, 2003, 03:28:12
I'm working on a 2d adventure game engine.
currently I got that sprite/texture part up and running and do some code for parallaxed and/or moving layers. the next big things are object interaction, sound and some nice little script interpreter.
when this thing is at a stage where i can relate on the basic features (there are some pretty advanced image manipulation routines which currently just have no performance at all) I'll start producing a game.
I have a skilled comic drawer and a very good sound engeneer. I just have no time ;)

ah, I almost forgot. yesterday I started a placement (is this word in correct english?) at a company producing a cross plattform (win32, linux, xbox and ps2) c++ 3d engine. I don't work on the very intresting parts at the beginning, but I'm learning a lot of things about 3d mathematics, since I'm writing an maya export filter.
Title: Projects you guys have?
Post by: oNyx on September 02, 2003, 13:11:46
Quote from: "princec"Some pre-installed OpenAL drivers don't work with our code and we don't yet know why. We've got round this in 0.7 by renaming the OpenAL dll to lwjglaudio.dll to avoid the naming conflict and ensuring we always get our own dll.

Cas :)

The dll inside the directory (the app is started from) should override the dll from the system folder. Everything else is strange.

System.loadLibrary("moo"); //uses java.library.path
System.load("c:/path/to/dll/moo.dll"); //absolute path

If the file under the absolute path exists use load() and if not try your luck with loadLibrary().

I can't check if it's already done that way... I don't have the source floating around and sf.net is down right now :]
Title: Projects you guys have?
Post by: mac on September 02, 2003, 13:20:58
Hmm,

dont know much about .dll loading. :cry:
Could some Linux owners Test the Render To Texture Demo ?

Avaible at:
//www.mac-systems.de/rendertotexture.html

If i am right there must still a Depthbuffer problem....or ?

- Jens
Title: Projects you guys have?
Post by: Morgrog on September 02, 2003, 16:21:24
I'll check it out tonight and tell you how it went...

Now let's see, that leaves me about 5 hours to learn to speak/read german (if that's even it) ;)

(edit: it's german, not some other language, das good!)
Title: Projects you guys have?
Post by: Morgrog on September 02, 2003, 21:23:47
It ran smootlhy (windowed) at 1024x768 with RH 9.0

:mrgreen:
Title: extorris
Post by: middy on October 27, 2003, 19:12:52
Well I am on same team as vrm, here is my latest screen.

(http://www.extorris.com/screenshots/clip_image002.jpg)
Title: Projects you guys have?
Post by: Morgrog on October 27, 2003, 20:48:27
I thought planets were usually orbiting in an ellipse-like uh orbit  :wink:

I can't wait to have my own screenshots to show in there :)
Title: who cares
Post by: middy on October 27, 2003, 21:54:24
not only do planets fly in elipses. You cant survive more than one shot so CounterStrike is WAAAAY out..


oh oh... and no sounds in space.. so that Star Wars movie...How can you hear the TI fighters

its a game :-), wanna do realistic go work for NASA and make simulators
Title: Projects you guys have?
Post by: cfmdobbie on October 28, 2003, 10:18:46
Meh, I'm not certain of the exact definition, but I suspect a circle is a special case of ellipse anyway. :P

Nice shot.  Keep us updated!
Title: Projects you guys have?
Post by: Morgrog on October 28, 2003, 14:24:00
QuoteMeh, I'm not certain of the exact definition, but I suspect a circle is a special case of ellipse anyway.

It is!

But please don't tell me Star Wars isn't real, my whole world would crash now :cry:  (Altho I read somewhere that ion engines already existed)
Title: Projects you guys have?
Post by: princec on October 28, 2003, 22:10:31
They do :) Xenon ions. They pack twice the punch of chemical rocket thrusters per kilo of fuel... except they produce about 1,000,000 times less thrust.

Cas :)