Hi all,
If anyone wants a particular topic covered regarding OpenGL covered in the wiki, post them below and I'll try my best to write about them.
The wiki now covers using shaders, using VBOs, speedyVBO and using FBO.
DP :)
QuoteThe wiki now covers using shaders, using VBOs, speedyVBO and using FBO.
Nice 8)
and it now also covers texture compression...
Keep the ideas coming :)
Vertex Arrays, hardware mipmap generation extension, ansitropic filtering, antialisasing, texture parameters showing how to do point/bilinear/trilinear filtering, rendering to a texture... Texture combiners...
shadow mapping and shadow volumes
I think shadow mapping and shadow volumes are outside the scope of the wiki bgilb. They are nice effects and all, but the wiki is strictly focusing on OpenGL related matters. Vertex Buffer Objects, Vertex Arrays and such is the aim..
DP
Why not? We would need some articles when the wiki goes online with the new layout. So why not?
Theres a new wiki layout? I didn't know about that....
Im not saying im not going to write anything, im just saying im keeping it very tightly linked with OpenGL. Ive added quite 3 tutorials in the past few days and have plans for some more; lets hope those tutorials dont go missing when you switch over to the new layout :)
DP
Normally they won't vanish by switching the layout template. I have some errors left. When I fixed them matzon will get it and can take last look over it. And if everything is ok, he can set it up, else I have to do the changes ;)