LWJGL Forum

Programming => OpenGL => Topic started by: xindon on May 04, 2006, 19:57:22

Title: Outline Fonts
Post by: xindon on May 04, 2006, 19:57:22
Hey,

in NeHe's lesson 14 he uses some wglUseFontOutlines Windows openGL function to create an outline font.

Is there a way to do this in lwjgl?

Thank you very much
Title: hmmmmmmm...
Post by: Fool Running on May 05, 2006, 19:26:32
I don't think so (Someone can correct me on this :lol: )

Edit: Actually, you might be able to use Java lower-level font handling stuff to do something like that.

Edit: Doing some more digging, this might be what you want: http://lwjgl.org/forum/viewtopic.php?t=1430
Title: Outline Fonts
Post by: xindon on May 06, 2006, 15:51:42
Okay, but for example gl4java provides a function called glfDraw3DSolidStringF() or with JoGL you can use renderStrokeString()....
Title: hmmmmmmm...
Post by: Fool Running on May 08, 2006, 15:49:12
There is nothing like that in LWJGL, sorry