Hey,
in NeHe's lesson 14 he uses some wglUseFontOutlines Windows openGL function to create an outline font.
Is there a way to do this in lwjgl?
Thank you very much
I don't think so (Someone can correct me on this :lol: )
Edit: Actually, you might be able to use Java lower-level font handling stuff to do something like that.
Edit: Doing some more digging, this might be what you want: http://lwjgl.org/forum/viewtopic.php?t=1430
Okay, but for example gl4java provides a function called glfDraw3DSolidStringF() or with JoGL you can use renderStrokeString()....
There is nothing like that in LWJGL, sorry