LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Whackjack on February 28, 2006, 15:08:04

Title: LWJGL design decision
Post by: Whackjack on February 28, 2006, 15:08:04
I was looking through the LWJGL native code, and it looks like you guys (the developers) elected to allow only one window to be created at a time (probably already obvious to the veterans here.)  My question is: what made you decide to use that constraint?  Was allowing multiple windows overly complicated?  Does OpenGL make it difficult to do so?
Title: LWJGL design decision
Post by: Matzon on February 28, 2006, 15:11:05
basically because the added complexity doesn't make sense to games
Title: LWJGL design decision
Post by: Whackjack on February 28, 2006, 17:26:14
So this was more of a conscious design decision, not a limitation of the technology.  
Quote
basically because the added complexity doesn't make sense to games
You indirectly answered a dilemma that I had.  Thank you, Matzon.