LWJGL Forum

Programming => OpenGL => Topic started by: Evil-Devil on February 02, 2006, 17:24:46

Title: 16Bit Textures?
Post by: Evil-Devil on February 02, 2006, 17:24:46
Is there a way to use 16Bit textures?

Using 24 and 32bit is no problem, but when i though about using 16bit textures i didn't found an apropriate glEnum. GL_RGB (24) and GL_RGBA(32)  can't be used and the Red Book says to use always GL_RGBA.

Or is there another way to do this, like via using palettes?

Benny
Title: hmmmmm...
Post by: Fool Running on February 02, 2006, 18:26:32
I'm not sure of this (I did a quick search on Google  :lol: ), but I think passing in GL_RGB5_A1 or GL_RGBA4 should give you 16 bit color. From the looks of it there is no GL_R5G6B5, so if you don't have alpha, I don't know  :)