Between GL11.glBegin(GL11.GL_TRIANGLES) /* or GL_QUADS */ and GL11.glEnd(), one can define as many triangles (or quads) and they want. Is there any way to do the same with GL_POLYONS or is it only polygon per begin/end?
Casey
Just one. The glEnd() tells it that you want to join the last point with the first one, you see.
Cas :)
Yeah, that's what I thought, but I wanted to double check! Thanks!