LWJGL Forum

Programming => LWJGL Documentation => Topic started by: napier on August 10, 2005, 14:37:44

Title: LWJGL demos and example code updated
Post by: napier on August 10, 2005, 14:37:44
I updated my demos and example code to use LWJGL .97 (just in time for .98 ;-)).

   http://potatoland.org/code/gl

I build the demos using two base classes, GLApp.java (http://potatoland.org/code/gl/GLApp.java) and GLImage.java (http://potatoland.org/code/gl/GLImage.java), that contain many handy functions for OpenGL, such as:

   makeTexture()
   drawImageQuad()
   screenShot()
   buildFont()
   glPrint()
   loadImage()
   convertARGBtoRGBA()

Other features include model loading (http://potatoland.org/code/gl/GLModel.java) and OpenAL sound (http://potatoland.org/code/gl/SoundScape.java).

Javadocs are here http://potatoland.org/code/gl/javadoc

It's all stuff I've had to figure out, so I wrapped it up for future use. The code is simple and can be easily cut and pasted, may help to shorten the learning curve for new LWJGL/opengl programmers.
Title: LWJGL demos and example code updated
Post by: Rasengan on July 13, 2006, 09:57:36
Tanks!

I'm using it, there is a lot of cool functions for beginners (like me :) )