I updated my demos and example code to use LWJGL .97 (just in time for .98 ;-)).
http://potatoland.org/code/gl
I build the demos using two base classes, GLApp.java (http://potatoland.org/code/gl/GLApp.java) and GLImage.java (http://potatoland.org/code/gl/GLImage.java), that contain many handy functions for OpenGL, such as:
makeTexture()
drawImageQuad()
screenShot()
buildFont()
glPrint()
loadImage()
convertARGBtoRGBA()
Other features include model loading (http://potatoland.org/code/gl/GLModel.java) and OpenAL sound (http://potatoland.org/code/gl/SoundScape.java).
Javadocs are here http://potatoland.org/code/gl/javadoc
It's all stuff I've had to figure out, so I wrapped it up for future use. The code is simple and can be easily cut and pasted, may help to shorten the learning curve for new LWJGL/opengl programmers.
Tanks!
I'm using it, there is a lot of cool functions for beginners (like me :) )